OS – macOS Montery Apple Silicon Mac

Generative art, sound visualization. The art of recording sounds in musical notation.

It was created on Processing. The source code is very simple and uses the FFT (Fast Fourier Transform) of the sound library to draw random dots.

Sample

Sourse code

Please write your own sound data in “sample.wav”.
Your sound data can be simply dragged and dropped into the Processing Editor, where a data folder is created and ready for use.


//sound
import processing.sound.*;
SoundFile soundfile;
FFT fft;

int bands = 32; //(8,16,32,64,128,256,512,1024)
float margin = 100;
float stepNum;
float stepPlus;

void setup(){
  background(0);
  size(1200,1200);
  frameRate(8);

  //sound
  soundfile = new SoundFile(this, "sample.wav"); //(60*8)
  soundfile.play();

  //analyze
  fft.analyze();
  stepNum = (width-margin*2)/bands;
  stepPlus = (width-margin*2)/(60*8); //second framecount
}

void draw(){
  //background(0);
  //noStroke();
  //fill(0,30);
  //rect(0,0,width,height);

  stroke(255,70);
  smooth();
  noFill();
  fft.analyze();

  if (stepNum < width - margin*2){
    for(int i=0; i < bands; ++i){
      strokeWeight(fft.spectrum[i]*50+1);
      for (float j = 0; j < 10; ++j) {
        float ali = random(360);
        float ran = (fft.spectrum[i]*width/5+1) * (1 - random(random(random(1))));
        point(cos(ali)*ran+stepNum+margin, sin(ali)*ran+i*(height-margin*2)/float(bands)+margin);
      }
    }
  } 
  stepNum += stepPlus;
}

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