Drawing Silence / FUTURE VISION LAB 2026
I’m honored to announce that, by invitation from the Taiwan Contemporary Culture Lab (C-LAB), my immersive dome projection work is currently being presented.
Date:2026-05-07
I’m honored to announce that, by invitation from the Taiwan Contemporary Culture Lab (C-LAB), my immersive dome projection work is currently being presented.
Date:2026-05-07
Error diffusion is a dithering technique that distributes quantization error to surrounding unprocessed pixels as it proceeds, allowing smooth brightness gradients even with a limited number of tonal levels. Unlike threshold-matrix methods, it tends to produce a more natural, noise-like texture.
Date:2026-02-13
Dithering is a classic technique that smooths images when colors are limited. While it may seem like simple black-and-white conversion, it drastically improves the appearance of gradients and textures.
Date:2026-02-10
The geodesic dome is a lightweight and highly stable structure that approximates a sphere using triangular panels. Beyond architecture, it has attracted significant attention in the fields of design, art, and computer-generated expression.
Date:2026-01-23
This article introduces “Verlet integration,” a numerical method essential in physics simulations. Known for its high energy conservation and smooth, stable motion reproduction, Verlet integration finds widespread use in game physics, cloth and rope simulation, and even molecular dynamics.
Date:2025-07-18
In sound visualization and acoustic analysis, RMS (Root Mean Square) is a highly important metric. Unlike instantaneous peak values, RMS takes the average of amplitudes over a certain time window (buffer size), which enables a more natural and perceptual representation of dynamics, loudness, and visualizations of audio signals.
Date:2025-06-20
“To a sensitive soul, the effect of colors is deeper and intensely moving.” — Wassily Kandinsky.
Date:2025-05-23
In field recording, deciding where to point the microphone, which equipment to use, and what settings to apply requires a combination of both acoustic engineering knowledge and empirical experience.
Date:2025-05-21
In this series, “Sound Learning for Field Recording,” we will explore the fundamentals of sound over several installments. In Part 1, we revisit the basic properties of sound and the mechanisms of hearing to establish a foundation for engaging with sound in the field.
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Sound becomes form. Color becomes tone. Francesco Tristano approaches Kandinsky’s visual world through piano, electronics, and abstract visuals.
Date:2025-05-01
One of the most widely used noise functions, particularly within generative art, is Perlin noise, a type of gradient noise. This article delves into its successors: Simplex Noise and OpenSimplex Noise. Furthermore, it provides a guide on implementing OpenSimplex Noise within the Processing environment.
Date:2025-04-24
When working with large datasets, spatial partitioning data structures become essential. Among these, the Quadtree is particularly notable. This article explores how to accelerate searches using Quadtree partitioning.
Date:2025-04-22
Date:2023-06-19
Date:2023-09-19